Wow Trinket Slot Number Macro
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Wow Macro Trinket Slot Number
/equip trinket 1513 - this will put the trinket that you type the name of into slot 15, which is your first trinket slot. Your second trinket slot is 16 14. You could also just use gear sets from your character screen. Edit: I was incorrect on the trinket slot numbers. The slot is numbered ingame and trinkets are the most commonly used this way such as /use 13 or /use 14 for top trinket and bottom trinket respectively. /use can also be used with a coresponding item in your bag by slot. Each bag has a numerical value from 0 to 4, starting with the backpack going from left to right.
This page lists macro conditionals, keywords used with macro commands, the RestrictedEnvironment and the SecureStateDriver API to allow limited logic for player convenience without trivializing the game.
Refer to secure command options for syntax and making a macro for a tutorial.
Targeting keywords
Wow Trinket Slot Number Macros
Targeting keywords begin with @
and assign a temporary target to the macro command. (This does not change the player's selected target.)
- @unitId
- Any valid unitId.
- @cursor
- Immediately targets the ground under the cursor.
- @none
- Interupts auto self-cast and requires a targeting cursor.
Boolean conditions
All other conditionals evaluate as either true to execute the macro command, or false to skip it. The no
prefix reverses this (ie, nodead means alive).
The following tables categorize each boolean condition by whether it evaluates the state of any target, only the player, or the user interface.
Macro Conditional | Similar API | Description |
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exists | UnitExists() | The unit exists |
help, harm | UnitCanAssist() and UnitCanAttack() | The unit exists and can be targeted by helpful/harmful spells |
dead | UnitIsDeadOrGhost() | The unit exists and is dead |
party, raid | UnitInParty() and UnitInRaid() | The unit exists and is in your party/raid |
unithasvehicleui | UnitInVehicle() | The unit exists and is in a vehicle |
Macro Conditional | Similar API | Description |
---|---|---|
canexitvehicle | CanExitVehicle() | In a vehicle and able to exit |
channeling, channeling:spellName | UnitChannelInfo('player') and ChannelInfo() | Channeling any spell, or a certain spell |
combat | InCombatLockdown or UnitAffectingCombat('player') | In combat |
equipped:type, worn:type | IsEquippedItemType(type) | Refer to itemType for possible types (ie, weapon) and subtypes (ie, sword) |
flyable | IsFlyableArea() | Unreliable in Wintergrasp |
flying | IsFlying() | Mounted or flight form, and in the air |
form:n, stance:n | GetShapeshiftForm() | Refer to GetShapeshiftForm for possible values |
group, group:party, group:raid | IsInGroup() and IsInRaid() | Self-explanatory |
indoors, outdoors | IsIndoors() and IsOutdoors() | Self-explanatory |
mounted | IsMounted() | Self-explanatory |
pet:name, pet:family | UnitCreatureFamily('pet') | Using a hunter pet by name or family |
petbattle | C_PetBattles.IsInBattle() | In a pet battle |
resting | IsResting() | In a rested zone |
spec:n, spec:n1/n2 | GetActiveSpecGroup(false) | Activated the n'th (or any of n1, n2) spec |
stealth | IsStealthed() | Self-explanatory |
swimming | IsSubmerged() | Self-explanatory |
talent:row/col | The given row/col talent is active |
Macro Conditional | Similar API | Description |
---|---|---|
actionbar:n, bar:n, or bar:n1/n2/... | GetActionBarPage() | The n'th (or any of n1, n2, ...) action bar page appears |
bonusbar, bonusbar:n | HasBonusActionBar() | The bonus action bar is visible; see |
button:n, btn:n1/n2/..., btn:<virtual click> | OnClick | The mouse button used as left (1), right (2), middle (3), extra (4 & 5) or virtual |
cursor | GetCursorInfo() | Dragging an action button (item, spell, macro, etc.) |
extrabar | HasExtraActionBar() | An extra action bar/button is visible |
modifier, mod, mod:key, mod:action | IsModifierKeyDown() or IsModifiedClick(action) | Accepts shift, ctrl, alt, lshift, rshift, ..., and any action title |
overridebar | HasOverrideActionBar() | The override bar is replacing the main action bar |
possessbar | IsPossessBarVisible() | The possess bar is visible |
shapeshift | HasTempShapeshiftActionBar() | The temporary shapeshift action bar is replacing the main action bar |
vehicleui | HasVehicleActionBar() | The vehicle UI is active |
Patch changes
Patch 6.0.2 (2014-10-14): 'talent' conditional added.
Patch 2.3.0 (2007-11-13): Several conditions and shorthand alternatives added.[1]
Patch 2.0.1 (2006-12-05): Added.
References
- ^Iriel and slouken 2007-08-08. Re: Upcoming 2.3 Changes - Concise List.